So you’ve stumbled across this place and now you’re anxious to be off to the MF Discord Channel… you ARE off to the MF Discord Channel, right?… can’t wait to make your opinions known and grace the development team with your fantastic new ideas as to what the mod should have and the changes that should be made. If you do, make damned sure you read the rules and regulations and the FAQ before you go marching in and start telling the Development Team how they should be running the place. The FAQ posted will explain a lot of the dos and the don’ts of dealing with the staff people. They’ll be glad to help you as much as they can but they also have this huge mod thing… remember the mod thing? Their reason for being there in the first place?… they’re working on and every minute they spend trying to explain something to you that’s already explained in the Rules & Regs and the FAQ is time taken away from the mod. To save yourself getting all butt hurt and/or outraged after you go to all the trouble of getting signed up and ranked, here’s the FAQ in it’s entirety. Might print it out and hang it somewhere close to your screen for quick reference if you plan to spend a lot of time with the MF gang.
Image on the left is a quick reminder of just some of the new weapons planned for MF V3. Not all of them by any means but hopefully a viable example. I’m personally looking forward to the G3 as it and the G36 have always been two of my favorite mod added Fallout weapons.
A couple of days ago we touched on some of the new features and tweaks that were being worked on for V3 and over the next few posts we thought we would try to go into a little more detail on some of them so you’d have some idea of why nobody can give you even a reasonable estimate as to its release date. One of the most radical changes we’re hoping to see is the new control module for MF weapons being developed by Zoomah, which would function as part of the game HUD/Menu systems, is MCM compatible and which allows you to control virtually every aspect of your weapons loadout ingame. The system already exists in prototype as seen in THIS VIDEO. (Sorry about the video not being embedded but this version of WP is a tad finicky on video file sizes and how it handles formatting for videos. We’ll be working on a way to get around that as we go along.) Bear in mind that this is a prototype only and the developer working on it may make any number of changes in it before you actually see the end result in your game. The system is a huge expansion of the Mod on the Fly system that has been part of the last couple of releases and which has relied on the FO4 HotKeys system originally developed by registrator2000 and which will now be adapted to work through the superb Mod Configuration Manager by the same author. Things just don’t get a huge bunch better than this.
As we also touched upon earlier, the main mod is scheduled to be divided into two separate mods with Modern Sidearms being integrated into Modern Firearms and the armor section being spun off into it’s own mod. This has a few different reasons but utmost among them is that we’re starting to push the limits on mod sizes for both XBox users and uploads to Beth Net. It has also allowed for an expansion of the armors with a ton of new camo patterns being developed by our armor retexture guru, Kaity and hopefully we’ll be seeing an expansion of the armor types as well as camos as we go along. I myself would like to see a return to the old Tac Harness from CUTE in which you could actually attach various items to the harness at the bench.
Back to Nexus? As we mentioned the other day, it looks pretty likely… like a foregone conclusion… that MF3 will be posted to the Nexus. This is a major change of direction for the dev team and one that required a lot of thought but apparently some of the old wounds have healed to the point that they can be dealt with at least as far as the team is concerned especially in view of the fact that members of today’s team weren’t even around back then and it was Nexus against one man. We’ll have to see how it goes with some of the mod’s most adamant and even downright hateful detractors. There were a lot of things said and done that can’t be unsaid or undone so the best we can hope for is that everyone on both sides of that “controversy” that never should have been can simply move on from this point.
Bethesda. While it’s my own personal opinion that Bethesda shot itself in the foot by electing to put all their eggs in the console bucket while telling PC customers of years standing to basically take a flying leap, I’m not going to dwell on it. Well, not much anyway. Just understand that any opinions you see here over my name are MY opinions and not necessarily those of Darkheart, the Dev team or the members of the Discord group in general. If I’m editorializing, and there are going to be times when I will be, I’m speaking for nobody but myself and anything I say should be taken for what it is, one person’s personal opinion.
Sorry we haven’t been around much lately. Lot of real life crap to get through plus the fact that there isn’t a lot of hard fast news about the mod yet. We do have a little skinny on the most advanced of the ideas being kicked around as V3 begins to come together and of course tweaks continue to be done on V2.5.x so it’s not as if the team is sitting around not doing anything but mainly that with the influx of new people we’ve had in recent months the number of suggestions, tweaks, proposals and the like have increased almost exponentially. We would like to share some of the more concrete proposals with you today. Remember, anything you read here today is subject to change in the actual release.
Separate Armor/Weapons Mods
One of the ideas that appears to be headed toward inclusion in V3 is the separation of the armor and weapons categories into two separate Mods. In other words, a Modern Firearms mod and a Modern Armor mod. This is being done for a couple of reasons. #1, the mod is rapidly becoming to big for BethNet’s britches and #2, because it’s also becoming too big for XBone’s britches. And while I’m not an actual developer and speak only as a lay observer, I think splitting it into two separate mods will make it easier for the gang to work on in the long run.
OK, I’ll wait for all the snickers and giggles to get done and then say that Modern Firearms 2.5.4 is now hosted at Lovers Lab along with a number of other NON-ADULT mods for the Fallout series. A lot of people don’t realize that while they’re most noted for adult mods, that’s not all they have. If you’re looking for something not available at the “regular” sources, it won’t hurt to check their download section
After months of being told that Modern Firearms would not be returning to Fallout 4 Nexus it now appears that the developers might be considering uploading V3 there. It will be interesting to see if it meets with the same reaction its mere mention used to invoke amongst the sycophants and fanboys/girls that make up a huge part of the Nexus audience these days. I certainly hope it’s simply accepted for what it is this time around. It is after all, one of the biggest most downloaded mods in Fallout history and it really needs to be offered on the premiere Fallout mod site. Keeping my fingers crossed on that one.
Remember the Selective Fire mods for FNV that show you everything you need to know about your equipped weapon, and allow you to make on the fly changes in your setup that are displayed on the screen? We’ve got one of those in the works. It appears at present to have an indicator for just about everything you would need to know… ammo type, number of rounds, fire mode, underbarrel, etc.
Sorry for the lack of visuals this issue. Just launched a new rig and am having to build my AV stuff from scratch. Will try to have it fixed next time around.