October 7

A Few Words to the Not So Wise

So you’ve stumbled across this place and now you’re anxious to be off to the MF Discord Channel… you ARE off to the MF Discord Channel, right?… can’t wait to make your opinions known and grace the development team with your fantastic new ideas as to what the mod should have and the changes that should be made.  If you do, make damned sure you read the rules and regulations and the FAQ before you go marching in and start telling the Development Team how they should be running the place.  The FAQ posted will explain a lot of the dos and the don’ts of dealing with the staff people.  They’ll be glad to help you as much as they can but they also have this huge mod thing… remember the mod thing?  Their reason for being there in the first place?… they’re working on and every minute they spend trying to explain something to you that’s already explained in the Rules & Regs and the FAQ is time taken away from the mod.  To save yourself getting all butt hurt and/or outraged after you go to all the trouble of getting signed up and ranked, here’s the FAQ in it’s entirety.  Might print it out and hang it somewhere close to your screen for quick reference if you plan to spend a lot of time with the MF gang.

Q: Can u plz poort dis mod 2 ps4!? A: No. For the love of the Goddesses people, do some research before asking stupid questions.
Q: The updated date changed on the mod page!! Did you finally update the mod?? A: No. The date changed due to it being taken down by erroneous reports & restored. Please, unless one of us on the Team specifically states that the mod was updated, assume that there was no update.
Q: Can you add — gun & — armor please? A: Not right now. We have our hands full with literally 100+ requests for guns & some others for armor already. Please no more suggestions right now.
Q: Can you please use/add — animation!? A: No. We have pretty much any animation we’ll need for the time being. We just need to rig them. Please no more suggestions right now.
Q: Can you split the mod into different mods for the different gun types/platforms? Like one mod for AR & one mod for AK & etc? A: No. Because of the way the mod is set-up & how many universal parts the weapons share between each other, it is literally impossible to break the mod up into different mods for each respective weapon platform. We will not do it, so don’t ask again.
 Q: Does Modern Sidearms work with 2.5-x.x? A: Yes, MS is compatible with both 2.4 and 2.5-x.x.
 Q: Can you split the armor off into it’s own mod? A: We are in the process of doing this right now. We are reaching a limit with BethNet uploads, where splitting the armor off from MF into it’s own mod, is the only viable solution in order for us to keep supporting MF on BethNet. However, MF may end up as a dependency/required mod, for the armor mod to work. We’re not sure what we’re doing yet.
 Q: Y U NO UPDAYT XBONR VERSHUN!?!? FUK U PC EL33TUS SCUM!! IM DUN WIT DIS MOD!! A: We won’t answer your question because you won’t accept anything we have to say to explain why it’s taking forever to update the Xbone version. Sorry. You’ll have to learn to be patient. Otherwsie, the door is right there and you’re free to leave whenever.
Q: Can you please make a compatibility patch for — mod & MF/MS? A: No. We have too much work on our hands currently. If you’d like to see a compatibility patch made between — mod & MF/MS, please contact the Mod Author of — mod & ask if they can make a compatibility patch between their mod & MF/MS.
Q: Why are all the guns so OP? It makes the game unbalanced! A: The weapons have such high damage because the aim of this mod is to bring realistic weapons into the world of Fallout. Along with realistic weapons, comes realistic damage. If the damage is too much, please consider downloading a 25%/50%/75% damage patch. A search on BethNet should get results for Xbone patches from Dukman for 2.5-x.x & from Wolfdie for 2.4 & under. Otherwise, check the Pinned Messages in the Changelogs channel for DL links to PC Damage Patches.(edited)
Q: This mod sucks! It’s so big & all the textures are super low quality & all the animations are broken & just fuck you! A: Firstly, watch the attitude. You’re a guest in our server. BethNet’s babying rules about so called “bullying/insulting/vulgarity” don’t apply here. So, if you’re gonna come in here fists flying, you’re gonna get your metaphorical teeth knocked down your metaphorical throat with a metaphorical rifle butt. SO CHILL THE FUCK OUT!  
Secondly, if you think MF/MS is big now, you’d be seriously surprised that it’s as small as it is, compared to if we had 4K Textures rather than the current less than 1K, 1K & 2K Textures. As an example, go look at any Single Weapon mod, such as the Walther P99 Mod on the Nexus and look at the file size for the 4K Texture version. Pretty big for ONE dinky pistol, eh? Now, times that by about 12, just for MS. Huge, yeah? Okay, now imagine all the textures for weapons, armor & various other things in MF at 4K. Suddenly, the mod size is unbelievably huge, right? Yeah. That’s why we have the textures at such low res. Now, with that realization out of the way, would you rather spend a very, very short time to download 1 or 2 GBs & take maybe several minutes for your Mod Manager of choice to install MF? Or would you rather spend a whole day downloading upwards of 20 or so GBs, just for MF mind you, & have to let your MM of choice try & choke down then push out an install of such a massive mod? And don’t lie to yourself. Thought about it? Good. Thought you wouldn’t want that. (edited)
Thirdly, we’d like to see you try & develop a mod of this size. Let’s see you try to coordinate a team, so that all of the people know what’s being done, so someone isn’t wasting time doing what one other person is already doing. | Let’s see you try & reach out to get perms for models, anims, feature integrations, etc. | Let’s see you try & convert models into the right format, cut them up into necessary components, then try & rig animations to all of them. | Let’s see you try & make custom animations. | Let’s see you try to make custom scripts. | Let’s see you try & texture the weapons. | Let’s see you try & create an ESP & create a literal METRIC FUCKTON of coding. | Let’s see you try to find & squash the tiniest of bugs, hidden deep within a literal headache inducing mass of code. | Let’s see you patiently & professionally handle a bunch of people just like your whiny, immature self in a public “safe-zone” BethNet thread, like we do on a near daily basis. | Let’s see you try & do something on the size of what we’re doing & deal with what we have to deal with every day. | We can promise you, you won’t get very far trying to do all this in 4K Textures, with perfect animations, no bugs, while professionally & patiently dealing with “self-entitled” & whiny users & all the while trying to keep it small, all at the same time. Sound too daunting of a task? Sound too difficult? Don’t know a damn thing about game/mod development? Yeah, we thought so. So sit down, shut your trap & don’t let us see/hear you say another peep of complaining, criticism, whining or bashing us, until you know, understand & have experienced exactly what we do on a DAILY BASIS!!(edited).


October 5

Starting To Catch Up

Image on the left is a quick reminder of just some of the new weapons planned for MF V3.  Not all of them by any means but hopefully a viable example.  I’m personally looking forward to the G3 as it and the G36 have always been two of my favorite mod added Fallout weapons.

A couple of days ago we touched on some of the new features and tweaks that were being worked on for V3 and over the next few posts we thought we would try to go into a little more detail on some of them so you’d have some idea of why nobody can give you even a reasonable estimate as to its release date.   One of the most radical changes we’re hoping to see is the new control module for MF weapons being developed by Zoomah,  which would function as part of the game HUD/Menu systems, is MCM compatible and which allows you to control virtually every aspect of your weapons loadout ingame.  The system already exists in prototype as seen in THIS VIDEO.  (Sorry about the video not being embedded but this version of WP is a tad finicky on video file sizes and how it handles formatting for videos.  We’ll be working on a way to get around that as we go along.)  Bear in mind that this is a prototype only and the developer working on it may make any number of changes in it before you actually see the end result in your game.  The system is a huge expansion of the Mod on the Fly system that has been part of the last couple of releases and which has relied on the FO4 HotKeys system originally developed by  registrator2000 and which will now be adapted to work through the superb Mod Configuration Manager by the same author.  Things just don’t get a huge bunch better than this.

As we also touched upon earlier, the main mod is scheduled to be divided into two separate mods with Modern Sidearms being integrated into Modern Firearms and the armor section being spun off into it’s own mod.  This has a few different reasons but utmost among them is that we’re starting to push the limits on mod sizes for both XBox users and uploads to Beth Net.  It has also allowed for an expansion of the armors with a ton of new camo patterns being developed by our armor retexture guru, Kaity and hopefully we’ll be seeing an expansion of the armor types as well as camos as we go along.  I myself would like to see a return to the old Tac Harness from CUTE in which you could actually attach various items to the harness at the bench.

Other Stuff

Back to Nexus?  As we mentioned the other day, it looks pretty likely… like a foregone conclusion… that MF3 will be posted to the Nexus.  This is a major change of direction for the dev team and one that required a lot of thought but apparently some of the old wounds have healed to the point that they can be dealt with at least as far as the team is concerned especially in view of the fact that members of today’s team weren’t even around back then and it was Nexus against one man.  We’ll have to see how it goes with some of the mod’s most adamant and even downright hateful detractors.  There were a lot of things said and done that can’t be unsaid or undone so the best we can hope for is that everyone on both sides of that “controversy” that never should have been can simply move on from this point.

Bethesda.  While it’s my own personal opinion that Bethesda shot itself in the foot by electing to put all their eggs in the console bucket while telling PC customers of years standing to basically take a flying leap, I’m not going to dwell on it.  Well, not much anyway.  Just understand that any opinions you see here over my name are MY opinions and not necessarily those of Darkheart, the Dev team or the members of the Discord group in general.  If I’m editorializing, and there are going to be times when I will be, I’m speaking for nobody but myself and anything I say should be taken for what it is, one person’s personal opinion.





October 2

Just a Quickie

Sorry we haven’t been around much lately.  Lot of real life crap to get through plus the fact that there isn’t a lot of hard fast news about the mod yet.  We do have a little skinny on the most advanced of the ideas being kicked around as V3 begins to come together and of course tweaks continue to be done on V2.5.x so it’s not as if the team is sitting around not doing anything but mainly that with the influx of new people we’ve had in recent months the number of suggestions, tweaks, proposals and the like have increased almost exponentially.  We would like to share some of the more concrete proposals with you today.  Remember, anything you read here today is subject to change in the actual release.

Separate Armor/Weapons Mods

One of the ideas that appears to be headed toward inclusion in V3 is the separation of the armor and weapons categories into two separate Mods.  In other words, a Modern Firearms mod and a Modern Armor mod.  This is being done for a couple of reasons.  #1, the mod is rapidly becoming to big for BethNet’s britches and #2, because it’s also becoming too big for XBone’s britches.  And while I’m not an actual developer and speak only as a lay observer, I think splitting it into two separate mods will make it easier for the gang to work on in the long run.

Lover’s Lab

OK, I’ll wait for all the snickers and giggles to get done and then say that Modern Firearms 2.5.4 is now hosted at Lovers Lab along with a number of other NON-ADULT mods for the Fallout series.  A lot of people don’t realize that while they’re most noted for adult mods, that’s not all they have.  If you’re looking for something not available at the “regular” sources, it won’t hurt to check their download section


After months of being told that Modern Firearms would not be returning to Fallout 4 Nexus it now appears that the developers might be considering uploading V3 there.  It will be interesting to see if it meets with the same reaction its mere mention used to invoke amongst the sycophants and fanboys/girls that make up a huge part of the Nexus audience these days.  I certainly hope it’s simply accepted for what it is this time around.  It is after all, one of the biggest most downloaded mods in Fallout history and it really needs to be offered on the premiere Fallout mod site.  Keeping my fingers crossed on that one.

Weapons HUD

Remember the Selective Fire mods for FNV that show you everything you need to know about your equipped weapon, and allow you to make on the fly changes in your setup that are displayed on the screen?  We’ve got one of those in the works.  It appears at present to have an indicator for just about everything you would need to know… ammo type, number of rounds, fire mode, underbarrel, etc.


Sorry for the lack of  visuals this issue.  Just launched a new rig and am having to build my AV stuff from scratch.  Will try to have it fixed next time around.